Difference between ambient occlusion and global illumination

Ambient Occlusion is a shading technique that is used in 3d modeling, animation, and rendering. This technique always come up with a realistic result. You can say this technique will be used to expose every scene in animation and rendering. Moreover, If the scene looks too bright ambient occlusion makes it too soft and realistic.

Global illumination

Global illumination has alternative names like Indirect illumination and indirect light. Global illumination indicates the bouncing and blending of lights from one surface to another in a scene. Or it is a process that simulates indirect lights in a scene. To make a realistic sense during rendering and animation Global illumination is the best technique.

Or it is a process that simulates indirect lights in a scene. To make a realistic sense during rendering and animation Global illumination is the best technique.

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