I am a 3D artist and Unreal Engine developer with over 4 years of experience building realistic, game ready assets. I have prepared more than 100 assets and worked on 6 game and simulator projects. I specialize in modelling: weapons, military equipment, buildings, bunkers, furniture and environment props. Every model starts with real world references, so proportions and mechanical details stay accurate.
My full pipeline covers modelling in Blender, clean UV unwrapping, PBR texturing in Substance Painter and Photoshop, decal design in Figma, and final integration into Unreal Engine 5 with materials and collisions. You get optimized models that look great up close and run smoothly in real time. Send me your references and I will reply with a clear plan, price and timeline.
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I am a 3D artist and Unreal Engine developer with over 4 years of experience building realistic, game ready assets. I have prepared more than 100 assets and worked on 6 game and simulator projects. I specialize in modelling: weapons, military equipment, buildings, bunkers, furniture and environment props. Every model starts with real world references, so proportions and mechanical details stay accurate.
My full pipeline covers modelling in Blender, clean UV unwrapping, PBR texturing in Substance Painter and Photoshop, decal design in Figma, and final integration into Unreal Engine 5 with materials and collisions. You get optimized models that look great up close and run smoothly in real time. Send me your references and I will reply with a clear plan, price and timeline.
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