Realistic, game ready 3D models built for real time engines.
I am Ehtisham, a 3D artist and Unreal Engine developer with over 4 years of modelling experience, more than 100 assets prepared, and over 6 game and simulator projects delivered. I build models that look right up close and still run smoothly in engine.
What I can create for you
Weapons and military equipment such as rifles, missiles and tactical gear
Buildings, bunkers, watch towers and modular environment pieces
Furniture and interior props for games and visualization
Rural, industrial and everyday props with realistic wear and weathering
My workflow
References and design: I study real world references for accurate proportions and mechanical detail.
3D modelling in Blender: clean, efficient topology.
UV unwrapping: optimized layouts for sharp, efficient texturing.
PBR texturing in Substance Painter and Photoshop: realistic metal, concrete, wood and paint.
Decals and UI graphics in Figma where the asset needs markings or labels.
What you get
Game ready models with polycounts matched to your target platform
2K or 4K PBR texture sets: Base Color, Normal, Roughness, Metallic and AO
FBX and OBJ exports plus the Blender source file
Rendered preview images, and a turntable video on Premium
Why work with me
Accuracy first: every model is checked against real world references
Optimized for real time use in games and simulators
Clear communication and progress updates at every stage
Please message me before ordering with your references, target engine and polycount budget.